Saturday, 24 August 2013

Smooth grid lines and implicit surfaces

Smooth grid lines and implicit surfaces

Take for instance the computer rendering of this implicit surface:
http://xahlee.info/surface/cayley_cubic/cayley_cubic.html
The image shows a grid on the surface. How do I calculate the connection
points of this grid? I want to create a 3D mesh representation of it in
other software (a video game actually).
Thanks!

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